Wednesday, 3 August 2011
Thursday, 7 April 2011
DIY My3D viewer review. Yes make your own!
http://gallery.holga-magic.com/zen-cart/foldable-3d-photo-viewer-p-240.html
So I am still waiting for my actual proper Hasbro My3D viewer case to arrive, sent from America via a YouTube buddy who I've previously traded with. He PM'd me the necessary code to unlock the software. There are 7 apps available right now downloaded via the App Store for free! 2 are actually fair stabs at being proper games and will cost money at the end of May so download them now whilst they are still freebies. But you have to ask, how does he view the 3D content whilst his Hasbro viewer is still in transit? Well...I can verify for you that naked eyeball viewing via cross eyed method works, but the Gyro games mean moving the iPhone around, immediately knocks you out of that perfectly aligned zone-of-3D-working. However, "if" you have common items around the house such as a HB pencil, some sticky tape... and crucially a Holga 3DCV (as you no doubt do) hey presto! a makeshift My3D viewer... of sorts. The pencil helps raise up the iPhone for better alignment with the lenses. Liberal application of sticky take helps make the thing stable. Peeking through the eye holes, I can report that it works! You can even control the UI with your fingers via the open sides fairly effortlessly. The screen is in focus, but as the images are closer set together than the eye holes. I think I am going a bit cross eyed to work it's magic. The actual official My3D viewer, I expect, has the iPhone screen placed further away from the lenses and maybe has lenses that converge to overcome the closeness of the images. In case you were wondering, the magnified retina screen looks good even zoomed up! The pixel mesh is visible, sure, like looking at an LCD computer monitor from about 30cm, but hardly detracts from the fun. Can't imagine the lower resolution non-retina screens to do quite so well in thisdepartment. The 3D effect is impressively... erm... 3D! Instrument panels do have a sense of floating in front of the backdrop in the space shooty game. The Sharky game where you swim about looking for fish to eat, gives a sense of oceanic depth if not width, in the portrait aspected image. The Gyro control is a lot of fun too. Though having had my fill of fish for one evening, I must say my neck kind'a aches. The elements all add up to make a rather novel experience that you should try for yourself (minus the neck ache perhaps). I can only expect the games to get better and gawd I hope some proper developers take this SDK of Hasbro's My3D and run with it.
Can't wait to try this again once my REAL viewer arrives.
Tuesday, 5 April 2011
What is Piku-Piku???
visit http://start3d.com/ and upload your stereo images. It's server will do the number crunching to "tween" the frames producing a breif animation between the 2 views. Interesting... I see some that depending on the image, you can get digital artifacting where it's confused by what it is interpolating. Should be able to do it better in software run locally on a PC with tweeks by hand I expect. Here's my piku-piku gallery so far... http://www.start3d.com/en/2911274523/0003
Thursday, 24 March 2011
Sunday, 20 March 2011
New Holga 135 3D Camera! 35mm film
At around 70USD, the new Hoga 135 3D costs a bit less than it's big sister the Holga 120 3D. Running on 35mm will lower the ongoing costs for buying film and developing images. The smaller size no doubt makes her more convenient to carry around so will more likely be by your side, but most importantly to me, is if the 3D output is up to snuff? Will the reduced ocular separation and 135 film size hinder the 3D experience? There's a dinky mini 135 slide viewer for this camera too! It's SO cute... I want her NOW!
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